Assets i made for the game Snail Punk, as part of a Project phase at S4G Berlin.
(its available on itch.io! https://s4g.itch.io/snail-punk)
I modeled, rigged and animated the main Character in Blender. To fit the look of the Game i handpainted it in Substance Painter. I also modeled all the houses in the Game and animated some of them, they where textured by Antonio D'Orazio/ 2D Artist at S4G Berlin.
SnailPunk Team:
https://www.linkedin.com/in/martin-kruse-a05927294/
https://www.artstation.com/joseconstabel4
https://www.linkedin.com/in/leon-brodel-7026912a8/
https://www.linkedin.com/in/antonio-dorazio-028231354/
https://www.artstation.com/swaggypp5
Snail Character/ Eevee Render of the Walkcycle (i added some Noise Textures to control the Roughness for some more Detail)
final Snail driving loop animation that made it into the Game
final Snail Death animation that made it into the Game
testing the rigs flexibility (Model is an older version of the Snail)
this was supposed to be a celebration for when houses are built in the Game
Townhall (textured by Antonio D'Orazio)
Waterpumpbuilding (textured by Antonio D'Orazio)
Waterpumpbuilding (my handpainted Texture)
Pump-Arm-Rig for the Waterpumpbuilding
Farmbuilding (textured by Antonio D'Orazio)
Farmbuilding (my handpainted Texture)
Wind Indicator Rig for the Farmbuilding
Foresterbuilding (textured by Antonio D'Orazio)
Sawmillbuilding (textured by Antonio D'Orazio)
Sawblade Rig for the Sawmillbuilding
Cogwheel Factory (textured by Antonio D'Orazio)
Sawblade Rig for the Cogwheelbuilding
Cookoutbuilding (textured by Antonio D'Orazio)
jumping Pot Rig for the Cookoutbuilding
Snailhouse (textured by Antonio D'Orazio)
Constructionsite that spawns first when you place a Building in the Game (textured by Antonio D'Orazio)